

I confirm that the attached assessment is all my own work and does not include any work completed by anyone other than myself and sources have been appropriately referenced.
learning unreal
posserbull cander date number
student id 257993
uln 2430045728
unreal engin

this is one of my first enciroments made in unreal engin.
i used the tarrane tool to make the clif and over tarrane deformatys using the erode tool .
i the texture was made using the texture maker in unreal engin
asset list and asset plan
there will be acafolding for the constrution of the plane it will be blue with hints of yello and oringe
h poly
fist scematik

there will be the space plane
hie poly


i want the craft to have a wig span of the second imige the first and third are tring to have the sort of look i want the craft to have


this is a mk2 ssto plan from ksp this is the sort of look i am going for
this will be made in 3ds max
and textured using a mix of photoshop and gimp{both photo edting sothter were}.
the craft is going to have 3 engines at the back there will be a doking port and mono prop thrusters monted for docking with a cargo bay
Night Sky Map & Planets Visible Tonight in Cape Canaveral (timeanddate.com)
https://www.mediastorehouse.com/p/623/elevated-view-space-shuttle-orbiting-earth-cargo-13495003.jpg
propulshon
i think the mene engin will be an aro spike
with monprop thrusters used to orbit.
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the bottm of the craft will be textured to look like carbon carbon tiles (black coller map with tille/blankit bumpmap}.
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what will the prototype have for power
will the craft have a paroshot to slow down

there will be 2 smal roll out soiler panells like the ones space x dragon is sending to the iss.
HOW will the craft dock
it will use the same momo prop thrusters that are used to orbit.
docking port monted in the cargo hach on the top by the tail of the aro frame.
sadly no the wate marjin is too tite for the prototype the craft will have aro brakes like a glyder to slowdown insted were it will rase on alerron on a wing and lower the other on the same wing incresing drag and not changing pich or roll.
the crafts intearea
the craft onet have a modeld inteara pland it just wont be seen but the cargo door will be open with canderarm 8 removed
cander arm 8 will be a robot arm like the canerder arm .

wings
the wings will have a small amount of dyhidrel. they will have 2 elvons on each wing one will focas one will acte as an elvater the over will acte as a e;erons but both can be used as ether or both used at the same time. the set up will look simpler to the space shuttles controle serfices. the wings will also be quite thik to hold fule becuse of the limted room on the craft. they will also be delta wings becuse this is the dissine wich is the mostlikly to be usid in the real woled for a space plane.
asortment of tools there will be just some tools to sell the low polly alushan of a bissy hanger
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the hanger parts these will be bits like steel racks that cant be
low polly predicted yet but will probaly be added later on
duckt tape and super glue will be model
there will be a low polly runway that will be modeld
hangers and runway


the location and what will be vissbull for the player from the play area
the craft will have to fly along the equeter to be able to have anoth fule to get in orbit due to the limted delta v the craft can carre on it to be a true ssto.
the locton for launch will be somwere in soth amerca near the eqater.
i have dicided that it will be a semi open hager for the last cheks






this is the type os hanger i would want to make for my game and for the runway it would be like the nasa one in husatan.
the imige on the bottem left is hopefully the look im going for with my craft
all the models will be made in 3ds max textured with photshop and placed in unreal.
finding my audience
the game is intended for 3 and up like ksp.
scince this is a gender nutrel game ment for all adunces its aimed at evrone.
the mane people that will play it will be a chipnaham collige .
starting assets
https://www.nasa.gov/images/content/398703main_slfaerial.jpg
https://mediad.publicbroadcasting.net/p/shared/npr/styles/x_large/nprshared/202011/774012159.jpg
https://i.pinimg.com/originals/3b/bd/d1/3bbdd1e05c86d794e17dbec7ec7d4c36.jpg
https://spacecoastdaily.com/wp-content/uploads/2016/04/HUBBLE-580-1.jpg
Player Diversity & Demographics - Ukie
2020 Essential Facts About the Video Game Industry (theesa.com)
these are experments to try to get the look i want
3ds max experments


making a wing using a cylinder
i wont use this teknque to make the wing for the air craft this was just and eperment to see if there is a better way to get an airofyel on the wings

using bolaina to try to make scafolng.
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making the space plane prototype plan



this is not the finle model its just a quik moc up so i can understand what im making better. this one will have drop tanks.







changing the space plane idea
i think becuse this model is going to have to look space ready im going to go for an air launched craft that is launched from 2 planes at a haer altuertude so more effichent egins can be used.

im changing the idea becuse i want a craft that looks like a space craft and not a fast jet.
making the space craft / planes payloud


this is my crude plan for the new idea
which prototype did i chose
prototype 1 is the proto type i chose.
i decided that the craft dissine will look more impressive for what i am doing
consept art and logos
making a logo consept

i going to try to make the logo like the ksp one.but having the s be a flhite path of the space craft
logo attempt 2
