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I confirm that the attached assessment is all my own work and does not include any work completed by anyone other than myself and sources have been appropriately referenced.

learning unreal

posserbull cander date number

student id          257993

uln 2430045728

unreal engin

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this is one of my first enciroments made in unreal engin.

i used the tarrane tool to make the clif and over tarrane deformatys using the erode tool .

i the texture was made using the texture maker in unreal engin

asset list and asset plan

there will be acafolding for the constrution of the plane it will be blue with hints of yello and oringe

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fist scematik

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there will be the space plane 

hie poly

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i want the craft to have a wig span of the second imige the first and third are tring to have the sort of look i want the craft to have 

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this is a mk2 ssto plan from ksp this is the sort of look i am going for 

this will be made in 3ds max

and textured using a mix of photoshop and gimp{both photo edting sothter were}.

the craft is going to have 3 engines at the back there will be a doking port and mono prop thrusters monted for docking with a cargo bay

propulshon

i think the mene engin will be an aro spike

with monprop thrusters used to orbit.

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the bottm of the craft will be textured to look like carbon carbon tiles (black coller map with tille/blankit bumpmap}.

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what will the prototype have for power

will the craft have a paroshot to slow down

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there will be 2 smal roll out soiler panells like the ones space x dragon is sending to the iss.

HOW will the craft dock

it will use the same momo prop thrusters that are used to orbit.

docking port monted in the cargo hach on the top by the tail of the aro frame.

sadly no the wate marjin is too tite for the prototype the craft will have aro brakes like a glyder to slowdown insted were it will rase on alerron on a wing and lower the other on the same wing incresing drag and not changing pich or roll.

the crafts intearea

the craft onet have a modeld inteara pland it just  wont be seen but the cargo door will be open with canderarm 8 removed

cander arm 8 will be a robot arm like the canerder arm .

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wings

the wings will have a small amount of dyhidrel. they will have 2 elvons on each wing one will focas one will acte as an elvater the over will acte as a e;erons but both can be used as ether or both used at the same time. the set up will look simpler to the space shuttles controle serfices. the wings will also be quite thik to hold fule becuse of the limted room on the craft. they will also be delta wings becuse this is the dissine wich is the mostlikly to be usid in the real woled for a space plane.

asortment of tools             there will be just some tools to sell the           low polly                                            alushan of a bissy hanger

                         

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the hanger parts     these will be bits like steel racks that cant be 

low polly                  predicted yet but will probaly be added later on

duckt tape and super glue will be model

there will be a low polly runway that will be modeld

hangers and runway

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the location and what will be vissbull for the player from the play area

the craft will have to fly along the equeter to be able to have anoth fule to get in orbit due to the limted delta v the craft can carre on it to be a true ssto.

the  locton for launch will be somwere in soth amerca near the eqater.

i have dicided that it will be a semi open hager for the last cheks 

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this is the type os hanger i would want to make for my game and for the runway it would be like the nasa one in husatan.

the imige on the bottem left is hopefully the look im going for with my craft

all the models will be made in 3ds max textured with photshop and placed in unreal.

finding my audience

the game is intended for 3 and up like ksp.

scince this is a gender nutrel game ment for all adunces its aimed at evrone.

the mane people that will play it will be a chipnaham collige .

starting assets

these are experments to try to get the look i want

3ds max experments

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making a wing using a cylinder

i wont use this teknque to make the wing for the air craft this was just and eperment to see if there is a better way to get an airofyel on the wings

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using bolaina to try to make scafolng.

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making the space plane prototype plan

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this is not the finle model its just a quik moc up so i can understand what im making better. this one will have drop tanks.

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changing the space plane idea

i think becuse this model is going to have to look space ready im going to go for an air launched craft that is launched from 2 planes at a haer altuertude so more effichent egins can be used.

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im changing the idea becuse i want a craft that looks like a space craft and not a fast jet.

making the space craft / planes payloud

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this is my crude plan for the new idea

which prototype did i chose

prototype 1 is the proto type i chose.

i decided that the  craft dissine will look more impressive for what i am doing

consept art and logos

making a logo consept

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i going to try to make the logo like the ksp one.but having the s be a flhite path of the space craft

logo attempt 2

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