over view
and first ideas
idea 1
you would be a an astronout flying the first ssto (single stage to orbit). The tiny bit of level i would make for this game probaly would be in a r and d hanger.
the hanger plane would be to have the craft in the center with tools parts scater around it to represnet problems getting it ready.
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idea 2
a game were you play as a bird .
probaly a pigin.
prosul form
section 1 rationale
how the last 7 units have improved my skills i think the last 7 units have massivevly improved my 3d modling comperd to what it was bethore starting the course. the major weekneses in most of my units is presentashon and geting my worck on the website. ive ganed some uderstanding in adobie ilstratera as well as photoshop
section 2 project concept
my project concept is a hanger with a few space craft siting inside it. the center pece will be a ssto single stage to orbit. this fits in the cannon of the idea becuse the game will be about developing a ssto. to make the hanger not look just like a generik hager there will be a dock area for a aquatic lunch pad located inside the hanger next to the space plane loding area. the aro fram will be quite wide with short stuby wings a bit like the us airforce shuttle i plan on the craft having 3 engins 2 jetengin and one hie efficency vacume engine. the wings will be quite thik to give off the look of fule being stored in them as well as the wide fuselage.
the hanger will have the plane sitting in it and depending on how long that takes there could be a few cube sats siting in the cargo bay wich will probaly be opan depending on time.
section 3 evaluation
I do think the mane space craft could be done in time but the extras will probably not be able to be made in time. i am trying to have a semi realistic look to the craft. and want to spend a while texturing it.
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proposed research
listt of links i will or have used.
VGChartz. 2021. Video Game Charts, Game Sales, Top Sellers, Game Data -
https://www.theesa.com/esa-research/2020-essential-facts-about-the-video-game-industry/
Single-stage-to-orbit - Wikipedia
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time table
date week biggining
activty what im intending to do
week
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4
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5
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7/8
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9
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10
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22 2 2021
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1 3 2021
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08 3 2021
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15 03 2021
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22 03 20 21
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29 03 2021
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easter brake
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19 04 2021
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26 04 2021
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setup website
proposal form
swot analyse
make a contingency plan
prepare for the pich
primary secondary planning
pitching week
finlise asset list
crate first asset in 3ds max
crating assets
reaserch
weekly production log
making assets
production log
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resourses what i will need to do
evaluate progress priore to brake
impument assets into unreal engin
crating assets
finshing the project
first reasherch

asset reasherch
what will i need to reasherch i will need to uderstand what a ssto could look like in real life the problem is that no sstos exisetst yet due to how hard it is to make a craft that can do it. we understand how you would fly a ssto to orbit.


what genre is my idea in simulator,space,sifi
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demographic resech
the target adduce are people that play simulators like mirosthet flite sim .
they are targited at all genders and ages.
us airforce space shuttle
swot analysis
Strengths
have a understanding of the chosen idea for the project
ive done a lot of 3ds max practis
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weaknesses
quite slow at doing written tasks struggle at geting written tasks done
texturing needs improving espeshule bump maps
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opportunities
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threats
I've got some worck to cach up on
i get distraktid when working frome home
dropping hard drive
not being motvated due to lake of improving
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contingency plan
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if i lose data to mitgate the risk i will ave it backed up on one drive and on my laptop in 2 diffrent fils.
geting distrakted by working at home
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not being able to work at collige
i will make shure i have a copy of evry thing at home and can run the sothwear on my laptop
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loss of motvaton
probaly work in small chunks if this happend
anlysing an space
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balsa wood on top repsents lots of repares have been done to the planes . plane hanging on the wall show battle scars from being crashed.white bored in the left hand has doodles dreawn on it.
how does this space tells a story.

mind maps

CYBERPUNK
quite offten set in a urban area
has a mix of guns and futristik wepens
has a lot of hie pich sounds
neone lhites
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simulator
quite offten vicercal realated
large map or very deataled mhcaniks
trise to replicate the reale woled
driving sims flying sims.
fantacy
takes place commanly in a medivle cetting but can be any time pereod
this genra offten has lots of npc to backup or support a story.
there is also alterntive realty games in this genra like finel fantcy
mood board to see aspeks of each genre over view of most areas



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simulator games minde map
this is the mane genra my idea is bassed on
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you can see hear that the vircels in a lot of these simulators are the mane characters.
comparative case study
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https://cdn.mos.cms.futurecdn.net/RiWiP6aLvHwT7HVFRsuMA.jpg
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https://i.dailymail.co.uk/i/pix/2017/03/28/10/3EB2E1DE00000578-0-image-a-13_1490693770967.jpg
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https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRNNlAfLPfVwFiYU3o_phRyg3NG4W0px9ogcg&usqp=CAU
https://solarsystem.nasa.gov/system/content_pages/main_images/770_PIA07632.jpg
http://cdn.cnn.com/cnnnext/dam/assets/191025132638-gettyimages-1144892-super-tease.jpg
https://africanews.space/wp-content/uploads/2019/07/sclate.jpg
my inteshons for my 3d inviroment











you can see there is a theme with the hangers craft and estetik. the hangers have scafolding to aid constrocton and repears of crafs
im not going for a space shuttle look insted i want the craft to look more like a ssto would look likle if it was made in the real would.insted i will yous parts of the hangers and how the craft is stiing in the hanger and paint schems to aid my final look.
concept art research and
logos and makting materials
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i have noteced a lot of these photos have quite hie production vallue.


loking at 3 games that link to my idea and looking at there logos and posters
logos and markting materal






you can see that simuleter games follow the same format withy markiting as most games and that is having the maine charcter in the front with the enviroment and the rest of the cast in the background.
environmental storytelling
enviromentel story telling is when objects scaterd acros the inviroment make the player come to a conculshon of what happend.
case study

this imige tells you a lot thro inviromentel storytelling like the submarene thats sitting in the middle of a sand dune. this shows that the dessert used to be a sea so some kind of natle dissaster or more probbaly nukes. the nuke therey is baked up by the faketd its a submarne and the dessaster hapend long ago shown by the rust and how much sand is covring the craft. the cloud also give off the look of somekinde of dissaster has happend by the red and blak in the sky.
anover way this enviroment shows were it is is the cliff to the left with a post next to it that looks like it should supply eltirity but is not strung up or conetit to eny wiresrs.
the missile silose on the submaren are empty this could show that nukes were fired.
cases study 2
legal and ethical considerations
copyright law
the owner ship of a person property like photos or textures.
i could axdently brake some of the copyrite laws by using a texture from the web.
other leagel
concerns
using a logo or model made by a person without the premichen.
ethical conserns
concept art research and marketing materials
analysing opening stages
ksps opening
this game is in the same genre as my idea but has no opening apart from some tutorials that can be selected from the mane menu explaining and showing how to make a space craft.
on the tutorial levels the game guides you by limiting the parts you can use and having a kerbull tell you how to construct
and use the basic aspects of the vab.
for the flying segments of the toutrels guidance is given. there is still an expectation that you will use trial and error to figure some things out.
the totrel /intro segment of the game shoes that there will be at lot of freedom when it comes to achieving a task this is also show by them being optional.

the games area narrtive
the intro is at the mane base for the space coalition that is used by all space faring nations apart from china as a testing ground.
the few independent space craft manufactures were ever bourt out by space q or are not taking part in this supply race. apart form a small start up called ged x .
currently having a moon base under construction.
got a space station.
mars is the next target.
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small space contractors
the only small space contractor that is still flying is ged x they have only flown 4 times all ended in a crash .
space colloishun
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There is a collabration of spaceq esa nasa and the indian space agency to make a chep dispoerbull space craft.
rucha is part of this collishon but only on paper they will not use any of the new craft being devlopt as part of this program
prefering to use a soyoze moon platform for supply's.
what is the character doing at the test site
the test pilot is testing the ssto prototype as well as doing a test flite for ged x.
not much else is understood about this character the gender and name are hidden.
what the level I am making will provide to the intro
the player will learn the controls for landing and docking in these sequence the intro will use the plane in the hanger as a simulator for flying.
peer review 20/05/2021
needs a bit more stuff scaterd acros the area such as more hangers and more aircraft.